----------------------------------- The Half-Life Arsenal/Weapon Damage ----------------------------------- Weapon/Alternative Name Primary Damage/Effect Secondary Damage/Effect --------------------------------------------------------------------------------------- Crowbar 10 per strike N/A Glock 9mm Handgun 8 per round, steady fire 8 per round, rapid/inaccurate Colt Python .357 Magnum 40 per round Zoom function (multiplayer only) H&K MP5 Sub-Machine Gun 5 per round 100 per grenade Franchi SPAS 12 Shotgun 6 pellets, 5 damage each 12 pellets, 5 damage each Crossbow 100 per bolt Zoom function (single & multi-player) RPG 100 per rocket Laser designator Gauss Gun/Tau Cannon 20 per blast, rapid fire 100 damage, charge up 'Apocalyptic' Gluon Gun/Egon Gun 14 per unit, constant beam N/A Hornet Gun/Handhive 8 per hornet, slow, homing 8 per hornet, rapid, dumbfire Hand Grenade 100 per blast N/A Tripmine 150 per blast N/A Satchel Charge 150 per blast Radio detonator, lob another Snark 10 per bite/self destruction N/A Note: In multiplayer games, some of the weapon damage is different, making it more fair. Also, some weapons have additional features, such as: 1) The Crossbow bolts explode. 2) With the Gauss gun charged up, aim it at the floor and fire. Yes, you can Gauss-jump! 3) The Colt Python has a 'secondary fire' mode - a zoom function. Compiled by: HL Freak END OF FILE