Links

Game
Valve
Steam

Mods/Bots
Bots United
Counter-Strike
Day Of Defeat
Half-Life 2
Half-Life Gaming
Planet Half-Life

Files/Editing
Admin Mod
Counter-Map
FileFront
FilePlanet
Gamedesign
Half-Life Programming
Metamod
Mod HQ
TeleFragged
Valve ERC
VERC Collective
Wavelength

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Friends/New Links

CubeD
* HL1 tools by Anders 'NoBody' Jenbo

Half-Life Episode 2
* HL1 mod by Hunk Guerrius

HL Evolution
* an HL mod customizations site

Mapping at egir.dk
* Mapping Tutorials And Resources

Slackiller.com
* Maps, Models and Textures

The SnarkPit
* HL1 and HL2 editing

The Whole Half-Life
* Half-Life/2 Mapping Tutorials and Resources

VERC Forums
* Valve-ERC Community Home

VHE Tutor
* by darkslicer
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Half-Life -- These are HL single player maps.

** All maps should be placed in the '.../Half-Life/valve/maps' directory **

Gruntmatch | Gunship v1 | Killing House | Monster Arena v1 | Monster Arena v2 | Monster Shoot
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Opposing Force -- These are Op4 single player maps.

** All maps should be placed in the '.../Half-Life/gearbox/maps' directory **

Battle | Close Quarters Battle | Firing Range
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Counter-Strike -- These are CS hostage rescue/team elimination maps.

** All maps should be placed in the '.../Half-Life/cstrike/maps' directory **

Airfield | Assignment | Canyon | Crackdown | Encounter | Free4All | Insurance | Nightfall | Outdoors | Range |
Street | Valley
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Testers -- These maps are demo's of some of HL's functions.

** All maps should be placed in the '.../Half-Life/valve/maps' directory **

Camera | Elevator | Fan | Jumpad | Rendering | Turrets
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Total Carnage
(v1.0) (Lite) -- 1.50mb | site | mirror | readme
This is a HL multiplayer mod that uses HL console variables to produce an even better multiplayer experience.
This mod also features some very unpractical and wacky ideas. It's all about just having fun - the way it should be! Contains new models, sounds and scripts.

Kleiner's Adventures | site
This is a HL single-player mod. Please note that this mod is not by me, I just helped out with bits and pieces. It was created by darkslicer.
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Here are the tutorial documents from the
Valve SDK 2.0 | download | readme
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Contact

E-mail: HL Freak
My Maps
My Mods
Tutorials
*** Due to space shortage on the host server, I've uploaded most content to an external server and have deleted the files on this one. Therefore, mirror links are provided for the new download locations ***
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Documents
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Old and unused HL models

Authors
/ Mod Author Quotes / Web Links / Character Stats / Experimental Weapons / Total Conversions /
Monster Damage / Monster Movement / Weapon Damage / Half-Life Environment / Half-Life Story / Half-Life Weapons /
Half-Life Codes / Half-Life Trivia / Half-Life 2 Trivia
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Example Config Files

Custom Key Config file (.cfg) [Can be loaded automatically or manually in-game to re-map keyboard buttons to enable custom key commands, also shows examples of key bind aliases. Should be placed in the mod root folder for ease, but can be put anywhere. This example file was taken from Opposing Force.]  mapper.cfg

Custom Map Config file (.cfg) [This is loaded automatically after the map of the same name loads and enables map-specific console command and variables overrides. Should be placed in the 'maps' folder. This example file was taken from Half-Life.] bounce.cfg


File Templates

Counter-Strike Map Briefing Text templates (.txt) [Make the text file the same name as the map to load, e.g. cs_assault.bsp > cs_assault.txt and place it in the same folder.] v1 / v2

liblist.gam template (.gam) [This file contains the mod information that you see when you enter the 'Custom Game' menu, as well as telling the game what mod properties to use such as DLL files and starting maps, etc. Should be placed in mod root folder.] liblist.gam

Map Readme templates (.txt) [You would use a map readme if you made a custom map and distributed it on the net. It would contain basic map info and build/compile info, etc. Should be included in the downloadable archive file.] v1 / v2 / v3

Mod Readme File templates (.txt) [You would use a mod readme if you made a custom mod and distributed it on the net. It would contain basic mod info such as background story, install and build/compile info, etc. Should be included in the downloadable archive file.] v1 / v2 / v3

Sky templates (.txt) [You would use a sky readme if you made custom skybox textures and distributed them on the net. It would contain basic sky info such as editors used and contributor credits, etc. Should be included in the downloadable archive file.] v1 / v2 / v3 / v4 / v5
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Templates
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